All the girls are doing very well in their careers, especially Elisa, who now takes a limo to work.
She also continues to throw very successful fundraising parties, each bringing in over 100k in campaign donations.
With all their extra cash, I allowed each of my sims a special treat. Shirin got a new study…
…Kristjana got a larger gardening patch….
…and Elisa hired a maid to help keep the house up to her high standards of cleanliness.
Christopher seems to enjoy the newly upgraded house. He never goes home or to work; he just hangs out in the girls’ kitchen dancing in his underwear.
Meanwhile, Elisa turned out to have quite a lot in common with the maid she’d hired, Grady Elfman. I like to think he handed in his notice and asked her out on a date because that sounds slightly less exploitative than ‘Elisa fired him then made out with him the kitchen’.
Things moved pretty fast between them, and very soon Elisa became the first sim in the legacy to fall pregnant. I’m playing with the chance of pregnancy set to just 5% (thanks to Woohooer), so I was surprised to see it happen so quickly.
Elisa announced the news to Grady and he was….happy…I think.
Anyway, he didn’t have any objections to moving in, and he and Elisa spent a restful weekend reading pregnancy books in bed.
Grady’s LTW is to become a spy, so sent him to join the police. Since he’ll eventually need lots of logic for this career, his next stop was the park, where he played a game of chess with Morgana Wolff.
Also at the park that day were expectant parents Hank and Pauline. Pauline went into labour, and her fiance flapped around while she serenely drove herself to the hospital.
The night before their own baby was due, I had Elisa and Grady go to bed at 7pm, knowing this might be the last proper night’s sleep they’d get in a while. In the early hours of the morning, Elisa went into labour.
Just as the sun was rising, Elisa emerged from the hospital with a baby girl in her arms. Her name is Maria Elfman-Borges, her traits are brave and athletic, and her favourites are shawarma, lilac, and Egyptian. I would usually just randomize the traits, but since I need the next generation to take me through the first expansion pack, I thought I should make them as adept as possible at exploring tombs and fighting mummies.