Sara, Jason, and Daniel spent a few days in their vacation home in France. Daniel enjoyed cycling around seeing the sites and making friends.
I realised that there was a substantial section of the Celtic Burial Mound that I had yet to explore. I’d somehow managed to miss two secret entrances round the back! I sent Sara over to check them out.
At the legacy home, Maria and Manon were looking forward to starting a family together.
They gave birth to two baby girls, Muriel and Salome. Since Muriel was born just before her sister, she’ll be the final heir for the Ambitions play through. The traits I want to give her aren’t available for infants, so I’ve left them blank for now. Salome rolled the artistic and grumpy traits.
Elisa came to say hello to her new granddaughters.
It wasn’t long before both Maria and Sara were pregnant again. That’s Kristjana in the second picture, by the way; I can’t believe she’s still around!
Manon became an elder.
I thought that Daniel and Sonia might enjoy visiting Egypt. The role of chaperon fell to Naoise, as the only adult not currently expecting a baby. He stocked up on plenty of bait before he left, and was able to catch a good number of mummy fish.
Daniel bought a camera from the market while Sonia made friends with local boy Ra’ed Lufti. Sonia and Ra’ed are both geniuses, so they had plenty to say to one another.
Sonia wished to go inside a pyramid. I had Daniel go with her to open any heavy doors and keep her safe.
She found a beautiful yellow saphire, which she gave as a gift to her new friend.
Soon, Daniel and Maria’s little brother and cousin were born. Sara gave birth to Elias Keaton-Borges, who rolled the perceptive and slob traits; and Maria gave birth to Victor Elfman-Godard, who rolled easily impressed and insane.
Sara had some unfinished business in France, so I sent her over alone for a final bit of tomb exploration. I’m fairly convinced that the adventure that allows you to explore the Tombs of Israel and Jean Nectaeux under the nectary is bugged for me, as that’s twice now it’s been randomly cancelled before I could get the key, and I get an error message when I try to use Debug Enabler to trigger any of the quests in that chain. That’s a shame, because from the little clues hidden about the tombs themselves it looks like they have a really interesting story behind them. Anyway, I wanted to explore the tombs, so I cheated my way in. (I used Debug Enabler to unlock the two necessary doors, but if you are having the same problem then smashing holes in the walls in build mode would work just as well – that’s what I did last time, I think.)
Sara had an unfortunate encounter with a mummy that ended in her getting cursed. I like the animation!
I was actually perversely kind of hoping this would happen at some point, as I’ve never seen the final stages of the mummy’s curse. But it would have taken fourteen days to kill Sara, which was more time than I had left in this section of the legacy, so I just used the moodlet manager to cure her. (Other ways to remove the curse include getting a kiss from the king cobra, sleeping in the blessed sarcophagus of kings, and talking to the statue in the Sphinx.)
So that’s it for World Adventures I think. My sims explored all the tombs, completed all the relic collections, learned martial arts, nectar making, and snake charming, caught the new fish, sampled the new cuisine, and made lots of new friends. This expansion pack remains one of my favourites, although it will be quite a while before I want to tackle the tombs again! Daniel will become a young adult in three sim days, at which point I’ll be ready to move the family to Twinbrook and begin the next section of the legacy. Happy simming, everyone!