Meet the Foresters

A few weeks ago started building a stylized medieval settlement on a single, large lot, inspired by these cute little models. Then, before I really knew what I was doing, I had made some sims to populate it and was embarking on a kind of experimental challenge in Rflong13‘s gorgeous Redwood Forest. Here it is in the snow.

Don’t worry, the EP legacy and Barnacle Bay makeover will continue; I just like to have different options when I load up my game. I don’t really see this lasting more than a couple of generations, but we’ll see how it goes!

In my game, the community of Redwood Forest is completely isolated and technologically unadvanced. Snow falls from early autumn until well into spring, and sometimes food is scarce. In times of plenty, the sims who live in the forest build up their food stores and bring children into the world; when things get harder, their priorities are staying safe, warm, and fed.

Their year is structured around a series of festivals, two of which fall on fixed dates, while the other two depend on the weather. The first of the year, the fertility festival, is held the day after the first spring harvest, to celebrate the rebirth of sustaining plant life and pray for a warm, abundant summer. Unmarried women wear flowers in their hair, sims dance outside all day if the rain is not too heavy, and a King and Queen of Love are named. Husbands and wives give gifts to one another, and young lovers who have waited through the winter for one another tend to choose this day to marry.

After working hard through the summer, everyone is ready to celebrate the harvest festival on the first day of autumn. A feast is held in the town hall; the better the harvest has been, the greater the feast. The sims like to take this opportunity to bob for apples, drink honey, and enjoy other sweet treats that are difficult to come by in the winter.

But the harvest festival is usually soon followed by the festival of the dead, held the day after the first snow fall. During this time, sims remember loved ones lost to cold, hunger, or old age, visiting their graves and leaving them offerings. If any pumpkins have been grown that year, faces are carved in them to frighten away evil spirits. As dusk falls, the High Forester – a kind of wise woman, midwife, and village elder – lights a bonfire to keep bad luck at bay and ask the dead to do no harm to the living during the cold, dark months ahead.

Finally, in the very middle of winter, the village holds its festival of lights, when many candles are lit to remind the sims that spring is on its way. Friends and relatives exchange modest gifts to symbolize their support of one another in hard times. If any life fruit is available, it is used to bake a special pie for everyone to share. Any young sims hoping to start a family together kiss under the mistletoe and pledge in front of everyone to keep themselves chaste until the frosts begin to melt.

Collectively, I call my sims the Foresters, although they do have individual family names: the Fishers, who head out each day to the lake; the Gardeners, who grow fruits and vegetables; the Farmers, who keep a cow, chickens, and, in summer, bees; and the Cooks, who turn everyone else’s supplies into breads, salads, pies, and stews. When they have children, their eldest will stand to inherit their home and craft, but may choose instead to live with her or his husband or wife, taking on their family name and responsibilities. With the exception of the High Forester, all sims are expected to marry – to have a partner in their work and to bring more children into the world. Where neither husband nor wife stands to inherit, young couples must build a new home and find a new line of work.

There won’t be any weddings for a while, though, as all my sims are already coupled up. Let’s meet them, shall we?

Edith Gardner is dedicated, resourceful, and, uniquely among the Foresters, enjoys the challenges of the cold winter months. Her husband Jacob is less at ease with the demands placed upon him by life in Redwood Forest, harboring a secret dislike of children. Still, when things go wrong for him – which seems to be more often than for other sims – he tends to know how to smooth the situation over with a few well-chosen words. Edith’s traits are Loves the Outdoors, Green Thumb, Perfectionist, Gatherer, and Loves the Cold. Jacob’s are Loves the Outdoors, Green Thumb, Dislikes Children, Schmoozer, and Loser.

Richard Fisher loves fishing in the lake, especially in the few warm days that summer occasionally brings. As a young man, many women wanted to be his wife, but he fell for free-spirited Martha, with her silly jokes and beautiful music. That means he often has to be the adult in the relationship, keeping their food stores in order and their responsibilities to the village fulfilled, but he doesn’t mind. Richard’s traits are Loves the Outdoors, Angler, Loves the Heat, Irresistible, and Frugal. Martha’s are Loves the Outdoors, Angler, Virtuoso, Childish, and Good Sense of Humour.

Elizabeth Cook is chronically shy and often says the wrong thing. She is only truly comfortable around her extroverted and attentive husband Henry, who loves her more than anything in the world. Together they keep a clean and tidy house, and cook delicious meals for the village. Elizabeth’s traits are Natural Cook, Neat, Shy, Socially Awkward, and Easily Impressed. Henry’s traits are Natural Cook, Neat, Dramatic, Good, and Hopeless Romantic.

William Farmer is unpredictable and unreliable. His wife Helena has a quick temper and wondering eye. Can their shared love of the work they do together keep their relationship strong? William’s traits are Loves the Outdoors, Animal Lover, Unstable, Family-Orientated, and Commitment Issues. Helena’s are Loves the Outdoors, Animal Lover, Flirty, Social Butterfly, and Hot-Headed.

Rhoda is the village’s High Forester, responsible for brewing elixirs, looking after the other sims with her magical beans and herbs, and caring for the more unusual plants. She is also the only sim in the village who knows how to read. As High Forester, Rhoda is not allowed to marry or have a family of her own, but will instead eventually choose an apprentice from among the village’s children. Her traits are Supernatural Fan, Gatherer, Genius, Perceptive, and Charismatic.

10 thoughts on “Meet the Foresters

  1. This looks fun, I like the nice variety of characters it should make for an interesting game. I am liking your festival ideas and gives me some ideas for the custom festival lot I want to build for dragon valley some day. There is so much creativity here that really keeps me in awe and I look forward to seeing more. 🙂 One thing I wanted to ask is, is this one lot with all of the sims together or multiple lots? Was wondering because there is more than 8 sims, or do you have the mods that let you have more than 8 sims in one house?

    Liked by 1 person

    • Thank you!

      A festival lot for DV would be wonderful! 🙂 You could do so many interesting things with that. Ooh, I saw the ‘dragon nesting cave’ towards the end of this post and thought of you for some reason: Such a cute idea!

      Yes, it’s one lot, and it’s, er, a challenge. Most of the time the husband and wife are doing the same as one another, so I can kind of treat them as one, which makes things easier. The Cooks are the worst because they keep eating the bread they’ve baked, even when they’re not hungry.


  2. WOW…I am speechless!! You have such a wonderful imagination, you should write a book!! This will be a great story to follow, the possibilities are endless! I really look forward to following it. ♥♥

    Liked by 1 person

  3. Oh wow, I LOVE this idea! I’ve recently bought Supernatural (which I’m really enjoying) and already have Dragon Valley from the Store, so have been looking for a gameplay idea that will work well with the specific world and EP. This pretty much fits perfectly!
    I really haven’t played Dragon Valley very much, probably because I hadn’t previously had the Supernatural EP and really I think the two compliment each other very well. Now that I have both, I’ve been wanting to start a sort of medieval-themed legacy that will keep me focused and interested in my gameplay – sometimes if I’m playing very niche themes/stories I can be engrossed for about a week, then lose interest.
    I particularly like the idea of having separate families (although in the same household) carry out the different necessary tasks. As I don’t use mods and get stuck with the limit of 8 sims per household, I’d probably only manage one Sim per task, but I can see this working very well.
    Also love the structure provided by the different festivals, and how the seasons are integral. I like how Seasons creates variety in my regular gameplay, but with the brief you’re playing with here, they become completely essential. The challenge to harvest enough produce to see you through the winter months where the plants lie dormant will only add to the excitement!
    Pretty excited to get off work this evening and start a new game! Thanks for the inspiration 🙂

    Liked by 1 person

    • Thanks for this lovely comment! I’m so glad I’ve given you some ideas. I’d love to hear how it goes and what choices you make about setting everything up.

      I was really missing playing with seasons turned on in my EP legacy (and in Barnacle Bay, since I’m just building there, so not much time passes), so I wanted to do something that would place them at the center.

      DV is such a pretty world, and, as you say, a great setting to try out some of those SN features. I hope you have lots of fun!

      You could definitely just assign one role to each sim – two couples, performing four duties, and having two children each would give you eight sims. Or you could cut the duties down. (And if I were to start this again, I might actually have combined the Cooks and the Farmers because neither of them has that much to do.) Other ideas for things for sims to do are nectar making and sculpting, which I’ll probably be introducing myself in future generations.

      Happy Simming!


  4. I’m really behind in this new story you are developing…I have quite a few to read to catch up and am looking forward to it very much! Can hardly wait to see how you’ll be handling all of this as it seems to be on a grand scale but then you are so good at making things work!! And to have that many people on one lot must be a bit of a challenge, looking forward to seeing how this is all going to work out…really well I suspect since it’s you who’s writing it!

    Liked by 1 person

    • That’s really kind of you to say. I hope it lives up to your expectations!

      It is a lot of sims, and the whole thing is really quite experimental. I’m having fun, but I can’t see it lasting for more than a few generations.

      Thanks for your support, and happy simming xx


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