I carried my kingdom over once again to a new ambition. This time it was ‘no quest for the weary’, the aim of which is to complete sixteen quests at platinum level. Since it’s a pretty flexible one that basically just requires you to take each quest at a fairly slow pace, I was looking forward to spending plenty of time playing through my heroes’ professions, firming up their relationships, and redecorating their homes.
The first quest I chose involved getting one of my heroes married. There were multiple possible ways to handle the things, but I chose the elopement route, and my merchant Susannah as the bride.
I was disappointed that I had to choose her betrothed without seeing any of their traits, but it was still quite nice to be able to browse through a list of all the eligible sims in the kingdom, including everyone added during the course of past quests.
In the end I settled on a fellow trader, Andrew. They’d have at least their profession in common, and he’d be hanging around the market anyway (which is actually quite important, because it can be difficult to get inactive sims to alter their routines, even after marriage).
Susannah sang Andrew a love song. He turned out to be fun-loving and licentious. So long as it’s only her he can’t keep his hands off, that will be just fine.
Between wooing Andrew and making arrangements for their wedding, Susannah continued to trade with the territories I mentioned in the last part. In addition to what she can buy from the village shop, I have her pick lots of wildflowers to take to Crafthole to exchange for feathers.
She’s managed to accumulate quite a few rare items – enough darkstone and mysterious machine parts to exchange for more unicorn horns, and almost enough unicorn meat to purchase a mystical metal fragment. Unicorn meat can also be used to make Unicornucopia, a dish that gives a 24 hour +75 moodlet, but I can’t spare it right now.
She had also got hold of some gastrosauges, but the recipes that use them for some reason aren’t available. Apparently it’s a known bug. At least the Tredonian unlock, an extravagant ‘banker’s ale’, is working as intended.
She and Andrew were married on the beach. Sorry about the bad picture; the camera would just not move any further over.
They had a little boy together.
Here he is playing with the Princess.
I unlocked some more stuff.
Keeping good relations with all the annexed territories has become a bit of a pain. I’m trying to get all the achievements for maxing out each of their loyalty meters, but once that’s done I think I’ll let the ones that bring less attractive benefits just lapse into rebellion. For now, I did a quest with Kienna and Eika so that I could have them patrol the roads to increase loyalty.
I moved Kienna’s private chambers up to the second floor of the barracks.
The reception hall is a real hub of activity these days. I love checking in on what all the ambassadors are up to here.
Ooh, I want his sword!
I noticed Halfred and Dorothy out together again.
Out hunting in the forest, Kienna slew a unicorn for its horn, which Laena will be able to use to create this legendary armor. I’d been working on trading with Susannah for ages to get one of these horns (along with the mystical metal fragments that all the best equipment requires), but I guess we have one now.
I’d need to play Laena in order to make use of it, but in the mean time I kitted Kienna out in new gear – just standard stuff, but with better stats than what she had before.
It proved very useful when she had to fight this scary-looking guy.
Next up was some time with Leowyn, and a quest I still remember from the first playing The Sims Medieval, ‘the mirthful love doctor’.
Pregnant or dying of typhoid? Hahaha! Okay, game.
The quest featured a couple of bizarre subplots, one about a lost chastity belt key and one about a man who needed Leowyn to kiss him ‘scientifically’ to determine why no one would ever lock lips with him more than once. (He turned out to have ‘putrid breath, which Leowyn treated with a flask of mouthwash.)
When the latter eventually married, he and his new wife struggled to conceive (‘no matter how much we kiss’), and Leowyn had to explain to him how babies are made.
The main plot, however, saw Leowyn try to convince a broken-hearted man, Gerald, not to give up on love. She did this so well, that he ended up falling for her.
His traits didn’t match up with any of hers, but since she’d been experiencing ‘a strange malaise’ since meeting him (lovesickness, presumably) I decided to her return his affections.
Next, I teamed Kienna up with Eika again for more patrolling and a quest. I redecorated Eika’s quarters.
I didn’t include a second bed or proper play area for Maedhros; there just wasn’t space. Eika tends to sleep in the main castle with Michaela anyway, and her son spends his days practicing sword fighting with other children.
During the course of the quest, Kienna obtained a magical sword, Animuslaver.
Unfortunately, she didn’t get to keep it. The sword turned out to be cursed, and Eika had to brew Kienna a special potion to free her from its spell and give her the strength to destroy it.
Finding myself still in the mood to decorate, I took Laena out for a quest and made over her home too.
I didn’t have space for an oven, so I just stuck a roasting spit outside.
She’s been reading smithing books to learn how to make the rare weapons and armors I’ve been going on about. I’d forgotten to drag all the ingredients she needs over from other sims, but I’ll definitely be able to show them off in the next part.
Laena also met a sim, Jack, who shares her greedy trait, and her fixation with lost parents (she has ‘hopeful orphan’; he has ‘whale at my parents’).
I got them married straight away.
When ‘the fountain of legend’ quest came up again, I took the opportunity to rid Leowyn of her coward fatal flaw, with Clement as her aid. The populace’s fear of the church has grown, and he can now almost get the marker up into the target area during sermons.
Leowyn has unlocked a new draining option for the operating table, ‘use a pile of leeches’, which is both disgusting and hilarious.
To help her overcome her cowardliness, the quest required her to feed the pit monster several times.
By managing that, as well as completing all the usual stages, Leowyn earned her legendary trait. I chose wise because it seemed the most appropriate for her profession.