EP Legacy Gameplay 9.7

Cassidy’s experiments at the science station eventually produced an extraordinarily rare plasma bug and a forbidden fruit seed. If I hadn’t already turned her into a plantsim, I could use the forbidden fruit to do so.

Once she reached level three of the skill, she was able to extract samples from rocks and gems. She’ll eventually be able to use samples like these to clone minerals, fish, harvestables, and even sims.

Nathan made a sketch of his roommate Bobbie.

Cassidy continued to try out different herbs, and eventually got her rebel influence up to level eight. I gave her the gatherer trait, because that’s what my uploaded version of her has. I decided her influence was now strong enough to attempt one of the highest difficulty protests, and, when Tuesday arrived, scheduled one against unskilled sims.

The protest increased the rate at which sims learned skills for the next two days. I don’t know what the exact multiplier is, but Cassidy’s science skill really shot up. She was soon able to obtain samples by analysing plants and fish, and to ask her friends for DNA samples.

I don’t see myself cloning any sims, because I don’ really want random babies in my household, but it will be great to be able to make copies of rare collectables.

Nathan asked fellow art lover Emma Perry if he could sketch her nude. Sometimes this interaction makes the artist rather the model strip down, which is always pretty funny, but this time they did things the conventional way.

Great job, Nathan.

While she was posing for him, Nathan rolled a wish to kiss her, but she had a boyfriend and wasn’t interested.

Friday arrived and with it Nathan and Cassidy’s final exams, which they both passed with flying colours. I haven’t got an annex in Monte Vista, so they both just graduated randomly back at the dormitory. I gave Nathan the night owl trait, and Cassidy rolled schmoozer.

Their final full day in Monte Vista suddenly took a very dramatic turn when a meteor struck the back garden! I feel like these aren’t quite as rare as they should be. But maybe twice is ten generations is about right?

The resulting fire made a complete mess of the kitchen.

We managed to get everything cleaned up in time to host one last party that afternoon.

With their university days behind them, it was time to head back home to Moonlight Falls. Marty loved Cassidy’s new look.

I was able to try out a plantsim romantic social, the ‘flower kiss’. It’s very similar to the ‘blow a kiss’ interaction that irresistible sims can perform, except there’s a trail of petals instead of a heart.

Cassidy uploaded her resume and accepted a job in the science career.

I got  Nathan work as an art appraiser. He hates the early mornings, but once he gets to level four his work day won’t start until 1 pm.

To keep his job performance high, he has to scan artwork between shifts.

Marty doesn’t have anything special he needs to do for his job, although to keep his jock influence high he can now use his phone to analyse statistics and negotiate deals.

Miles and Chloe, two of Marty’s friends from university, came to visit.

He invited Jeannie, Mugsy, and Marika round for dinner so they could all catch up. Cassidy doesn’t need to eat now she’s a plantsim, and I didn’t want to make her feel stuffed, so she just had a drink.

Jeannie had to leave after the meal, but everyone else spent some time in the hot tub.

Cassidy and Spencer replanted the garden. I selected some lavender for better sleep, basil for career performance, ginseng for staying awake at night, and licorice for reduced hunger decay. Those are the ones I find most useful when my sims aren’t at university. I didn’t bother with any coffee beans.

Cassidy likes to chat to the plants.

Rosanna had a birthday party and graduated from high school. I gave her the socially awkward trait. She was awarded the class valedictorian and ‘most likely to take over the world’ ribbons.

In the next part, I’ll be sending Rosanna to university with two of her friends. She’s be studying Technology, and they’ll be studying Communications and the more musical side of Fine Arts. I’m not really sure where I want to send them, and I’d love to have your input. These are the options:

  1. Back to the university town
  2. Back to Monte Vista
  3. Riverview (although I don’t really buy it as a university location)
  4. Hidden Springs
  5. Aurora Skies
  6. Lunar Lakes
  7. Somewhere else that I’ve forgotten exists

I’d love to use Bridgeport as a university world one day but for continuity reasons I don’t want to send Rosanna and her friends anywhere that the family lived in or visited before moving to Moonlight Falls. I’ve also discounted historical worlds like Roaring Heights. Oh, and Sunlit Tides because we’ll be in Isla Paradiso next generation and they’re a bit too similar.

Let me know what you think!

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8 thoughts on “EP Legacy Gameplay 9.7

  1. I would like to see someone use Aurora Skies, or Lunar Lakes as a setting. For uni, probably Aurora Skies would be the easiest, but easiest isn’t necessarily the most fun!! lol The biggest problem with Lunar Lakes, to me anyway, is all the rabbit holes. I know someone has made several commercial lots to replace the rabbit holes, but I don’t recall who, right now. Wherever you decide, I just enjoy all the things they learn! =)

    Liked by 1 person

    • Yeah, I think AS is probably the best choice.

      If I were playing with Q’oro’s kids, I’d go for LL and pretend it was their dad’s home world, but I’ve already prepared to take other sims.

      I didn’t know LL didn’t have a lot of open community lots. That’s a shame. It is a fun world otherwise.

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  2. I would also put a vote in for Aurora Skies as it’s rarely used I think. That’s one world that I’d like to play in so maybe when I get back into playing it would be fun to use. Have been really busy the last while and because it takes forever for my game to load I need a good block of time to be able to do more than just get started and then have to save and leave. Whichever world you use is fine with me because the ideas you have and the classes you choose are really interesting!

    Liked by 1 person

    • AS it is then! I’m building a little apartment for it right now, so the next part should be up fairly soon 🙂

      Sorry about your long load times. Getting this game up and running can be a bit of a mission. After three generations, my Moonlight Falls save it getting pretty bloated so I usually have to launch it and then go off and brush my teeth or something while it does its thing.

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  3. That’s a pretty cool bonus of a successful protest, increasing everyone’s skill-building rate for a couple of days. I might try out the protest interaction in-game, I’ve never really bothered with it before. Looks like it can be well worth the effort if it’s successful!

    Yup, definitely going to take a Science student to uni with my athletic Sim, I’m really looking forward to trying out the Research Station. The cloning sounds really useful, as you say particularly for rare collectables.

    I really like Aurora Skies – it does have some annoying glitches like the weird sea level, but I really like the style of the buildings and have played there quite a lot in my game. Looking forward to seeing it in your game – I bet that apartment you’re building is gorgeous!

    Misslcd.

    Liked by 1 person

    • It is a useful one! All the high level protests have similarly powerful benefits. There’s one for finding more (or better?) collectables, which the science sim you mentioned might like. I’ll try to cover a couple more once everyone’s back home.

      Aw, thank you. The apartment’s come out sort of okay. It’s not really a style I’m that comfortable with, but it’ll do 🙂

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  4. I didn’t know the artist will sometimes strip down when asking others to sketch nude. That’s really funny. 😀 The random sketches they do always make me smile. The meteor at the end of their stay there, another memorable way to leave Uni lol. 🙂

    Liked by 1 person

    • Yes, another bit of enjoyable sim silliness 🙂

      The meteor totally took me by surprise. But I thought it was quite a good metaphor for all the things that can go wrong when you’re moving out of rented accommodation!

      Happy simming xx

      Like

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