Let’s Revisit: The Sims Medieval, Part 18

Looking through the achievements list for something interesting to do in Arcadia, I noticed one that requires you to win a sword fight with the worst sword in the game – a normal quality crude longsword. I tried to have Bethany craft one for Orlando, but it kept coming out too high quality, so in the end I just had him buy one from her apprentice.

He was able to defeat Ishmael’s mother Alexandra the Red with it.

All the other achievements seemed a bit repetitive, so I pushed on with my main aim for this final post – creating the two secret birds that come with Pirates and Nobles. The first of these requires three dead falcons and six pieces of a rare metal called raptonium. Falcons occasionally bring back the former, and parrots the latter. I chose my wizard Vairie to send the birds out on their hunts.

While I was playing her, I aged up her Uncle Archimond, as I’d started to find it a bit weird that he was still a kid. I’ve had huge problems getting my heroes spare children to age up successfully, but I managed to get it to work with him.

After a couple of sim weeks, and several overly familiar quests, I had all the ingredients I needed. Unfortunately, my game chose this moment to throw an Error Code 13 at me – TSM’s equivalent of TS3’s Error Code 12 – and of course like an idiot I hadn’t saved in the last hour. What fun.

I needed to take a little break from the game after that, but when I returned I was able to get the ingredients again and put Vaire to work crafting her special bird, the mechanical falcon.

It’s really beautiful.

The falcon can be sent out hunting like other birds, and tends to bring back the rarer meats like whale and bear – even unicorn!

The last quest I’d accepted with Vairie was the ‘rush to pledge’ one to become a guild member. She completed it in a slightly different way from Wyllas that involved her dressing up as a ghostly grim reaper, and I couldn’t resist getting a picture of her in her disguise with her lovely new pet.

The other bird I found much less of a hassle to construct. The ingredients other people seem to have found trickiest to locate are five tiny bones and three pottery shards, but I got lucky and was able to find enough of each after just a couple of sim days of solid treasure hunting with Ishmael. I did turn off quests and responsibilities because by this point I was kind of ready to be done.

The other ingredients – a mysterious metal fragment, mana stones, and ancient powder – I had sitting around in my other heroes’ inventories, and soon Ismael was the proud owner of an unexpectedly cute skeletal parrot. Hooray!

Frustrations aside, I’ve enjoyed this play through immensely, and I hope you’ve got something out of it too. I know that many fans of the sims series (myself included) were disappointed with The Sims Medieval when it was first released. We’re used to a flexible, open-ended play, and this game really, really doesn’t want you to do your own thing. But if you can set aside the many annoying missed opportunities and play it more or less on its own terms (with perhaps a few cheats, mods, and workarounds to ameliorate the most irritating design failures), I think you’ll find it full of charming surprises.

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6 thoughts on “Let’s Revisit: The Sims Medieval, Part 18

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