I built this home for a teacher and her two daughters I’m playing, basing the architecture and layout as closely as I could on Frank Lloyd-Wright’s Goetsch-Winckler House. It has a double bedroom, a (rather cramped) twin bedroom, a bathroom, patio, and open plan great room. The decor’s all a bit ’70s…I don’t know why; it just kind of happened. Everything is fully upgraded and the lot is, like everything I upload, free from third-party CC and CAP.
I built this six bedroom, 3.5 bathroom house for the Pets generation of my EP Legacy at 1006 Pomona Promenade in Appaloosa Plains. If you’re placing it elsewhere, you’ll probably want to redo a little bit of the terrain painting, and maybe place some more eucalyptus trees. The exteriors were inspired by Frank Lloyd Wright‘s iconic Bernard Schwartz house; the interiors, by my legacy sims’ interests and adventures.
The house has been tested for seven sim weeks with up to nine sims, a unicorn, four cats, and four dogs. It is pet-friendly, and there is lots of space for a horse to run about, although I didn’t bother with any special racing or jumping equipment as the training grounds are very nearby.
This generation we’re in Appaloosa Plains with brother and sister Jaylen and Imani Holcomb-Marks, and their second cousin Cassandra Borges-Rake.
Although pets aren’t usually a big part of my game-play, I have a lot of admiration for this pack, which for me represents a huge improvement on both TS1 Unleashed and TS2 Pets. The horses are really quite majestic and make me value the open world even more than I already did; the minor pets are reasonably varied and interesting; and the new items for both CAS and the build/buy catalogue are lovely. I have nothing but praise for the new Create-a-Pet: though I apparently never had the talent, inclination, or patience to do much with it myself, I love looking at the beautifully detailed and unique cats, dogs, and horses it’s enabled other simmers to make.
Pets is also one of the few expansion packs in which most features pretty much work as advertised and without huge imbalances or bugs, but with one rather large caveat. Unfortunately, for me, the equestrian competitions seem to increase the likelihood of serious crashing issues. Of the four families I’ve had win trophies in these contests in the past, two ended up developing some kind of problem that would cause my game to crash every time I left buy mode, even after I’d moved the household in question to a new town. The crashes could have been a coincidence, but if they weren’t then the odds of 2:1 aren’t exactly reassuring. I may still give the equestrian contests a go, but probably not until towards the end of the generation, when I’ve explored all the other content I want to and have taken a final backup of my family and their house. I’m sorry if you were looking forward to the contests being a big part of this generation, but I just don’t feel it’s worth the risk. [Update: I ended up deciding not to enter any contests at all.]
I should also say that I have used Nraas Story Progression to turn off pet adoption scenarios, as I don’t like how they are handled. These are the scenarios in which a pet in an inactive household supposedly gives birth to offspring that your sims are invited to adopt, except that, according to their families trees, these new animals are not actually related either to their parent/parents (there is often only a mother) or to their ‘litter mates’. There often seems to be something weird going on with the genetics in these cases too. It’s a small complaint, and to be fair to the expansion pack team, this mechanism was probably put in place to compensate for the fact that the shoddily designed base game story progression fails to produce a sufficient number of baby animals for your sims to adopt. But since Nraas has given us a story progression that actually works, it’s not a mechanism I need or want.
With those explanations out of the way, let’s meet the heirs. Jaylen, the eldest, loves the outdoors, and is good, neat, a hopeless romantic, an equestrian, and a pizza appreciator. His lifetime wish is to adopt a unicorn. I think the lot might feel a little crowded with two horses, so until he finds his unicorn I’m just going to have Jaylen level up his riding skill by borrowing his neighbours’ mounts.
Cassandra shares Jaylen’s love of the outdoors, and is also a natural cook, athletic, a dog person, and friendly. She is only one day younger than him, and the two have always been very close. Cassandra is a vampire – a characteristic she inherited from her mum Albina – but I may end up curing her if her need to avoid sunlight becomes too restrictive. Her lifetime wish is to befriend fifteen dogs.
Jaylen’s teenage sister Imani is a bookworm, a perfectionist, ambitious, and has a green thumb. When she ages up, I’m going to choose animal lover as her final trait. I’ve already selected her lifetime wish, which is to collect twenty minor pets. I wasn’t able to make anyone a cat lover because the four traits introduced with this expansion pack all conflict with one another, but I do plan to have Imani adopt a cat at some point during this generation.
Cassandra’s parents stayed behind in Bridgeport, and Jaylen and Imani’s sadly passed away before the move, so for now the household also includes Cassandra’s brother Aristide and his second cousin Keshawn. Like Cassandra, Aristide is friendly and loves the outdoors; his other traits are disciplined and perfectionist. Keshawn is technophobic, hot-headed, athletic, and friendly, and shares the hidden pizza appreciator trait with his big brother Jaylen.
The family lives in this Lloyd Wright-inspired prairie home at 1006 Pomona Promenade, which is a 50×50 +15 beautiful vista lot. Some of the rooms aren’t decorated yet, so there will be should be plenty of space for the family to expand.