Well here we are on the last generation with Into the Future. I’ve been looking forward to this one, because before now I hadn’t taken the time to explore the expansion pack properly. I made a plumbot once, and I occasionally use some of the new gadgets in my sims’ homes, but I’ve never even been to the future world. I’m going to be just figuring out how everything works as I go along, so do feel free to let me know in the comments if I’m missing something!
Our final heirs are Freila and Rajan’s elder daughter Mira Patel-Hai, and her BFF Ithamar, who is Tristan and Maya’s only child.
Mira’s traits are genius, ambitious, charismatic, born saleswoman, bot fan, family-orientated, and vehicle enthusiast. While I was waiting for Ithamar to grow up, I had her study from home for a degree in Technology. She’s going to be working in the mechanic branch of the bot arena career, and getting really involved in building a variety of plumbots. Mira’s lifetime wish is ‘more than machine’ – to reach level ten in the bot building skill and give a plumbot sentience.
Ithamar’s traits are genius, gatherer, loves the outdoors, handy, excitable, and daredevil. He’s going to be working in the astrophysicist branch of the astronomer career, getting to grips with all of Oasis Landing’s futuristic technology, and hunting down nanites for Mira to use. His lifetime wish is to be a ‘high tech collector’.
Mira is still a witch, but I got rid of Ithamar’s mermaid occult state because I didn’t like the idea of having to check constantly on his hydration level while he’s running around Oasis Landing hunting for collectables.
I decided only to have two official heirs this generation, but I also wanted to take a look at the new ‘unstable’ trait, so I’ve given it to Mira’s younger sister Lavanya. This trait can cause other ones to switch about, and I thought it might be interesting take her with us to the future every now and then to see what impact the changes have on her descendants. For now, she’s unstable, friendly, disciplined, a supernatural skeptic, and has commitment issues and a good sense of humour.
Mira and Lavanya’s mum Freila, now a retired power broker, is still in the household, although I expect she’ll be staying in Isla Paradiso most of the time.
Here we are with the eleventh generation and tenth expansion pack, Island Paradise. I haven’t yet formed much of an opinion on this pack as a whole: I installed it at the same time as Seasons and a bunch of store content, and they’ve all kind of blended together in my mind.
I do, however, have very fond memories of the world, Isla Paradiso, because it was the first one I played on the brand new gaming PC I’d just bought at the time, with weather turned on and all the graphics options on max. It was also where I began to supplement my building with a bit of sim-focused play, and even started my favourite legacy family, the Newfolds.
I was so happy to leave my tiny screen and integrated graphics card behind me that I didn’t even notice the lag for which, I’m sure you’re aware, Isla Paradiso is infamous. Nonetheless, to make sure I have the best possible experience this time round, I’ve taken the precaution of replacing default .world file with ellacharmed’s fixed version.
Our heirs this generation are cousins Garland Earthsong-Durelli and Tristan Holcomb-Jobb, and their friend Freila Ne’Xafughos-Hai. I decided to move out all their parents and siblings for this one, because a lot of the pack’s features are quite involved, and I don’t want to divide up my attention any more than necessary.
Garland is going to be our lifeguard. As far as professions go, I don’t mind this one too much, although I can’t promise I’ll make it all the way through his lifetime wish of rescuing fifty sims. Garland’s traits are dramatic, loves to swim, loves the outdoors, good, athletic, and daredevil; his favourites are island life music, grilled salmon, and lime green. I got rid of his leafy plantsim accessory because it looked weird when I put him in normal clothes, but he is still a fairy/plantsim hyrbid. Garland has a girlfriend called Courtney, whom you’ll meet soon enough, but they’re in no rush to move in together.
With Tristan, we’ll be exploring the new scuba diving skill, and working towards earning 40,000 simoleons from selling diving collectables. I gave him the savvy seller trait in the hopes that consigned fish and shells (if they even can be consigned?) would count. His other traits are brave, gatherer, loves to swim, loner, and supernatural fan, and his favourites are island life music, fish & chips, and the colour grey. [Update: Shells can’t be consigned, but fish can be and do count towards the LTW.]
Freila is a witch/fairy hyrbid with 25% alien DNA. She loves the heat, is handy, and is a perfectionist, sailor, and angler. Her favourites are beach party music, lobster thermidor, and lime green. Freila will be taking us through some of the new resort features. I’d say that the most enjoyable way to experience these is definitely as a first-generation sim struggling to make ends meet. With a wealthy family like ours who can build anything they want right away, I don’t really know how much there will be for me to show off, but this is a key feature of the pack so I’ll do my best.