In my last tutorial, I explained how I’d create a sloped ceiling to match an inspiration picture I’d been given. This time, I’m going to be using similar techniques, but with the addition of 3D beams. I’m going to try to keep things as beginner-friendly as possible, but I’ll assume throughout that you’ve already read and understood that previous tutorial.
Here’s what we’ll be working towards:
I’ll be using the base game monorail fencing to create the beams. I’m going to get them pushed up against the ceiling like that by creating a very thin level just for them. To help you visualize what I mean, here’s how the empty room would look if I colour coded the three different levels purple, red, and yellow:
Let’s get started…
I was asked last weekend by the author of Sim Creates to write a tutorial to help people use the constrainfloorelevation off cheat to create sloped ceilings.
Sim Creates provided me with a lovely picture, which I’ll be recreating in my game.
Here is the picture.
I’m going to show you two different versions over the course of two posts, one without 3D ceiling beams and a more advanced version with them. Both will be step-by-step guides and should be comprehensible to people who have never done any cfe work before, but the second one will take longer and might get stressful for beginners.
Of course, to make a basic sloped ceiling you don’t have to use cfe at all: simply don’t put any tiles under the roof. But if you want to be able to paint the ceiling, read on!
A friend asked me for the dimensions required for making custom art work using aminovas’ tutorial, and the answer is kind of long so I thought I’d post it here.