Let’s Revisit: The Sims Medieval, Part 11

The last base game ambition I had left was ‘Best in Show’, which, to complete at platinum level, requires you to raise all kingdom aspects to twelve. Obviously I’d done that already in Arcadia, but I thought the tally might continue past twelve, and allow me to progress through the ambition by gaining additional levels. Unfortunately, that wasn’t the case.

Grim’s mod does let you to set kingdom aspects to any level, so I tried lowering them all zero to give myself room to raise them up again, but, since I’d started the ambition with everything already maxed out, the tally registered them as all now being at minus twelve! Realizing I had to go into the ambition with everything already at zero, I went back into the save file I’d left at the end of ‘Efficient Expander’ and fixed the kingdom aspects there. This extra step finally allowed me to restart ‘Best in Show’ with the tally working correctly.

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Let’s Revisit: The Sims Medieval, Part 10

My next sim to gain a legendary trait was Maedhros, on the ‘Secure with Secrets’ approach to the ‘Invasion!’ quest. This quest is usually only available in kingdoms with low security, but I’m still using the ‘ShowAllQuests’ cheat. I’d already completed this with Bethany and Elric, hoping to get rid of his fatal flaw, but it seems that not all approaches to this quest with earn your hero a legendary trait.

Maedhros exposed the brigands who were plotting to invade the kingdom and executed their leader.

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Let’s Revisit: The Sims Medieval, Part 9

When I came to the ‘thoughts and prayers’ and ‘safe and sound’ ambitions, which respectively involve maxing out the knowledge & culture and security & well-being aspects, I decided to start two new kingdoms, before returning to Arcadia for the final four ambitions. I could just have stayed put, but I was interested to see what it would be play in a couple of kingdoms with very unbalanced aspects; plus, I wanted to get the ‘brains over brawn’ (build knowledge at the expense of security) and ‘watcher who?’ (build security at the expense of culture) achievements.

Unfortunately, I found beginning all over again in a starter version of the same basic kingdom even more frustrating than I’d expected. I ended up getting bored and playing through the quests on top speed, and not really finding much I wanted to capture and share. I thought about not even bothering to mention any of this at all, but I ultimately decided I should at least show you the sims I made and mention some of the features of kingdoms with very high or very low aspect scores.

So, here are my monarch, Peteran priest, wizard, and blacksmith. The Queen was Juliana, but I can’t even remember what I called the others. I made them all drunkards, because I was going for the ‘gluttons and guzzlers’ achievement. I did eventually fill the other hero positions with five gluttons and one more drunkard, but these are the only four I played.

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Let’s Revisit: The Sims Medieval, Part 5

I carried my kingdom over once again to a new ambition. This time it was ‘no quest for the weary’, the aim of which is to complete sixteen quests at platinum level. Since it’s a pretty flexible one that basically just requires you to take each quest at a fairly slow pace, I was looking forward to spending plenty of time playing through my heroes’ professions, firming up their relationships, and redecorating their homes.

The first quest I chose involved getting one of my heroes married. There were multiple possible ways to handle the things, but I chose the elopement route, and my merchant Susannah as the bride.

I was disappointed that I had to choose her betrothed without seeing any of their traits, but it was still quite nice to be able to browse through a list of all the eligible sims in the kingdom, including everyone added during the course of past quests.

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