Let’s Revisit: The Sims Medieval, Part 5

I carried my kingdom over once again to a new ambition. This time it was ‘no quest for the weary’, the aim of which is to complete sixteen quests at platinum level. Since it’s a pretty flexible one that basically just requires you to take each quest at a fairly slow pace, I was looking forward to spending plenty of time playing through my heroes’ professions, firming up their relationships, and redecorating their homes.

The first quest I chose involved getting one of my heroes married. There were multiple possible ways to handle the things, but I chose the elopement route, and my merchant Susannah as the bride.

I was disappointed that I had to choose her betrothed without seeing any of their traits, but it was still quite nice to be able to browse through a list of all the eligible sims in the kingdom, including everyone added during the course of past quests.

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Let’s Revisit: The Sims Medieval, Part 1

For those of you unfamiliar with The Sims Medieval, imagine an RPG in which you’re stuck in a purgatorial loop in the  starter town, or a sort of linear medieval life sim lacking the depth and flexibility we’ve come to expect from The Sims Studio. The quests your sims undertake have fun story lines, but the climaxes of almost of them all occur off-screen. Your sims can marry and reproduce, but their children will have identical facial features to all the others in town until they age up, which won’t happen unless their parents die. A colorful tactical map shows multiple territories, but you cannot make any of them them your new base kingdom, govern the specific terms of your relationships with them in any detail, or even follow your sims when they visit them. You can spend ‘resource points’ to build structures that unlock the different professions and increase the quality of life in your kingdom, but you cannot use your points to, say, increase your steel production or make new books available.

Instead, you progress through a series of kingdom ‘ambitions’ – such as to get a certain number of heroes to the tops of their professions or earn a certain amount of money – but (without the workaround that I will be using) each takes place in a fresh copy of the same kingdom, with the same buildings to build, NPCs to meet, and, eventually, same quests to complete. I know, I’m not exactly selling it. But this game is also in individual moments so full of charm, beauty, and, humour that I can’t resist returning to it every now and then. This time round, I thought I’d document my experiences of delight and frustration. As always, questions and tips are very welcome.

I embarked upon the first ambition, ‘New Beginnings’, which requires you to place thirteen (out of fourteen available) buildings to complete at platinum level. I set up my kingdom, Arcadia, opting for the already furnished throne room because I couldn’t really remember how to play this game or what objects a new king might require.

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